Over the past years working professionally, I aquired a broad range of skills that allows me to be flexible in my approach to creating art for clients and productions. I'm a 2d/3d generalist with a focus on character and creature work.
My services cover the entire pipeline in game production and more: from concept art to production models with texturing, rigging and animation, UI/UX and marketing art. I have experience as Art Director and also teach passionately as guest professor and lecturer.

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